![]() ![]() Acceptable jitter means what we are willing to accept as the irregular fluctuations in data transfers. Jitter is the irregular time delay in the sending of data packets over a network. If you have, say a 10ms ping (0.01 seconds), your gameplay will seem faster and smoother than playing with 100ms, for example. A speed of over 100ms shows a noticeable delay and over 170 some games will reject your connection entirely. A group of Call of Duty: Black Ops Cold War YouTubers have found that SBMM not only impacts the difficulty of matches, but may also affect connection quality.Īn acceptable ping is around the 40ms-60ms mark or lower. Even if your packet travels entirely over fiber-optic cables, it cannot travel faster than the speed of light.Ĭall of Duty: Black Ops Cold War SBMM Testing Shows That It Impacts Ping. Unfortunately, due to the laws of physics, data packets take time to travel. This means that our computer was communicating instantly with a remote server. ![]() After looking for about 8 minutes, the matchmaker will reach its maximum ping allowance: 250 ms.Īs such, a zero ping is the perfect scenario. It's like shouting “Echo!” and checking how much time it takes to hear your echo. Ping is the measure of the time it takes (in milliseconds) for a server to receive packets of data from your computer and send them back. In gaming, any amounts below a ping of 20 ms are considered exceptional and “low ping,” amounts between 50 ms and 100 ms range from very good to average, while a ping of 150 ms or more is less desirable and deemed “high ping.” Ping amounts of 100 ms and below are average for most broadband connections. It is just a masking though, anybody can find out your actual ping in the console by typing ping.
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